Interactive Fiction

Typ: Seminar
SWS: 2
Credit Points: 4
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Kursbeschreibung / -kommentar

In a sense, all fiction is interactive. Whether someone is reading a novel, watching a film, or listening to a radio play, they - the reader, the spectator, the listener - are at least complicit in the meaning construction process, simply by means of their cognitive engagement with the text. However, recent decades have seen a surge of modes and media of storytelling that require - beyond mere cognitive engagement - actual input in order to be able to realize their narrativity. Video games are, of course, at the forefront of this development; but also literary genres such as hypertext fiction and, remarkably, "Choose Your Own Adventure" novels offer fascinating approaches to questions of interactivity in fiction and interactive storytelling.

In this course, we will survey all of the above. Drawing upon reader-response theory and reader-centered approaches to literature, we will consider questions of narrative interactivity and readers' cognitive engagement in 'standard' narratives. This will serve as a foundation for a more in-depth analysis of the modes of narrativity in modern interactive fiction, specifically hypertext fiction and video games, using a variety of approaches both from literary as well as from game studies.

This course is designed for students who are interested in and already have a smattering of narrative theory. Students are required to familiarize themselves with interdisciplinary approaches to the study of narrative and engage with them critically. We will be both reading classic literary narratives as well as engage in immediate interaction with interactive fiction in the form of hypertext fiction and video games. Thus, students who wish to enroll will need to have frequent access to a fairly modern computer as well as very basic abilities at playing video games.

Students will further be required to...

- participate actively and regularly,
- discuss and familiarize themselves with interactive narratives (and narrative interactivity) and how they can be approached,
- hold short presentations,
- write a term paper (4.000-5.000 words).

Among others, we will consider the following texts/games:

- Gold, Kevin. "Choice of Robots."
- Joyce, Michael. "afternoon, a story."
- Anderson, Tim et al. "Zork."
- Number None Inc. "Braid."